Below sections includes various recommended swapchain mangement settings that can be used in Special K in some common scenarios. 1. V-Sync/Black Frame … Prikaži več Why Flip Model Overrides Have Never Been Implemented In Other Projects (e.g. ReShade) … and where these projects should focus their efforts Technical … Prikaži več Splet11. okt. 2024 · 关注. 3 人 赞同了该回答. 从其它的unity安装目录下找到Editor\Data\Tools\D3Dcompiler_47.dll,copy到报错的unity对应的目录下,即可解决. 发布于 2024-11-26 01:37. 赞同 3. . 2 条评论. 分享. 收藏.
Framerate Limit Capped at 60 FPS - Page 3 - Step Skyrim SE Guide …
SpletIm disable and enable my mod one by one right now, it work i can launch the game. EsotericAbstractIdea • 8 mo. ago. The thing is, it will probably work if you go one by one. It’s usually a combination of two or more mods that cause it to not work. You can see conflicts in xedit faster than you can load the game up one mod at a time. Splet07. avg. 2024 · In Metal, swapchains are implemented by retrieving a new MTLDrawable from the CAMetalLayer on each frame, and retrieving the MTLTexture from that … enable readyboost win 10
Swap chain - Wikipedia
SpletThe configuration of a game can be reset by either of the following methods: Hold down Ctrl + ⇧ Shift while launching the game to open the Special K Compatibility Layer window, then click on [Reset Config]. Close the game and delete the existing configuration file from the appropriate location: Splet11. dec. 2024 · Render to swap chain using compute shader. Ask Question. Asked 3 years, 4 months ago. Modified 3 years, 3 months ago. Viewed 584 times. 1. I'm trying to use a … Splet19. sep. 2024 · swapchain 是一个和硬件屏幕相关的一个概念,本质上是为了解决渲染更新到硬件屏幕过程中的撕裂问题。 swapchain 要管理多个 render target 的队列,并把这些内容 present 到硬件屏幕上,所以会和 framebuffer 有比较大的关系。 swapchain 必然会管理那些直接渲染到屏幕的 framebuffer,并且因为要双缓冲或者三缓冲,所以往往有2到3套完全 … enable read committed snapshot isolation